One of the levels I got to work on during my time on Hawken. The concept is the carcass of a mega spaceship that crash landed years ago and the crew has been salvaging it for parts to survive.
I was mostly responsible for the modeling, texturing, and world building of the exterior hard surface structures.
Additional credits go to these amazing artists that I've had the pleasure to work on this level with: Nhat Nguyen, Darren Quach, Wesley Griffith